|
17-06-2008, 11:02 PM | #1 |
Đệ tử 3 túi
Tham gia ngày: Apr 2008
Bài gửi: 48
: |
!!cần giúp đỡ về hiển thị glcd(mikroC)
chào các anh!!em đang gặp vấn đề với việc xuất bitmap ra glcd như sau:
em đọc trong Grap lcd library thấy có hàm Glcd_image(my_image) dùng để xuất bitmap nhưng em không hiểu cái my_image này mình phải để ở đâu(thư mục nào),còn nữa em đọc ví dụ của họ thì thấy có#include<my_image.h> nhưng khi em làm với một hình của em thi bị báo lỗi không nhận biết được cái file này ở đâu,và em cũng không biết làm sao để tạo ra nó luôn.nhờ các hảo huynh đệ ra tay trợ giúp chân thành đa tạ!!! chúc mọi người một buổi tối vui vẻ! |
18-06-2008, 12:10 AM | #2 |
Đệ tử 4 túi
Tham gia ngày: Apr 2008
Nơi Cư Ngụ: Hanoi
Bài gửi: 78
: |
Theo tôi:bạn lập trình chắc cũng hiểu không thể đưa cái hình bạn nhìn thấy,ví dụ hình destop của bạn cho LCD hiển thị được(bạn hỏi my_image để ở thư mục nào chắc bạn nghĩ nó là cái hình ảnh bình thường -theo tôi đoán thế)
Cái mà LCD hiển thị được chẳng qua là sự phối hợp các điểm -cái mà bạn sẽ lập trình ra và doạn mã đó thường đưa vào một file ví dụ my_image.h(file này có vai trò tương tự stdio.h,dos.h vậy).Và bạn chắc cũng biết người ta đưa những file này vào đâu phục vụ "preprocessor" của bạn. |
18-06-2008, 10:58 AM | #3 |
Đệ tử 3 túi
Tham gia ngày: Dec 2007
Bài gửi: 60
: |
Hi!
Ở trong mikroC có sẵn chương trình tạo table binary từ một file .bmp mà bạn load vào. Sau đó copy table này và đưa vào môt file .h (tên là table_image chẳng hạn) add vào project của bạn, dùng hàm Glcd_image(table_image) sẽ hiện thị hình ảnh lên glcd. Ở trên là bạn đang thiếu file .h này nên nó báo lỗi. good luck. |
18-06-2008, 06:39 PM | #4 | |
Đệ tử 3 túi
Tham gia ngày: Apr 2008
Bài gửi: 48
: |
Trích:
to love_ac anh à em đang nói ở đây là bitmap chứ không phải là một ảnh thông thường đâu!!cảm ơn anh đã quan tâm!! |
|
18-06-2008, 07:02 PM | #5 |
Đệ tử 3 túi
Tham gia ngày: Apr 2008
Bài gửi: 48
: |
nhờ các anh xem luôn đoạn chương trình của em sai chổ nào mà khi em bấm ctrl+F9 thì nó báo là không thấy file *.mcl(em dang thực hành với easyPic4)
Code:
/* ten chuong trinh: hien thi hinh anh qua graphic lcd */ //nguoi thuc hien: //ngay thuc hien : // mo ta : /**************************************************************************/ //nguoi kiem tra: //ngay kiem tra: //mo ta co che hoat dong: /*******************************phan chinh*********************************/ #include<bom.h> unsigned short j, k; void main() { Glcd_Init(PORTB, 2, 0, 3, 5, 7, 1, PORTD); //Set font for displaying text Glcd_Set_Font(@FontSystem5x8, 5, 8, 32); do { // Draw my image Glcd_Image(bom ); Delay_ms(4000); // Draw circles Glcd_Fill(0); // Clear screen Glcd_Write_Text("Circles", 0, 0, 1); j = 4; while (j < 31) { Glcd_Circle(63, 31, j, 2); j += 4; } Delay_ms(4000); // Draw boxes Glcd_Fill(0); // Clear screen Glcd_Write_Text("Rectangles", 0, 0, 1); j = 0; while (j < 31) { Glcd_Box(j, 0, j + 20, j + 25, 2); j += 4; } Delay_ms(4000); // Draw Lines Glcd_Fill(0); // Clear screen Glcd_Write_Text("Lines", 0, 0, 1); for (j = 0; j < 16; j++) { k = j*4 + 3; Glcd_Line(0, 0, 127, k, 2); } for (j = 0; j < 31; j++) { k = j*4 + 3; Glcd_Line(0, 63, k, 0, 2); } Delay_ms(4000); } while (1); }//~! thay đổi nội dung bởi: doremino, 18-06-2008 lúc 07:04 PM. Lý do: còn thiếu |
01-12-2008, 09:37 AM | #6 |
Đệ tử 5 túi
Tham gia ngày: May 2007
Bài gửi: 102
: |
mình mới viết tìm hiểu và viết được 1 ít về glcd trong mikroC
tạo 3 ảnh lần lượt hiện ra trên màn hình 128*64 khi nào rảnh mình sẽ upload lên để a e đóng góp cho mình mà, có ai chỉ jum mình cách upload tài liệu lên với thanks |
01-12-2008, 10:01 AM | #7 |
Đệ tử 5 túi
Tham gia ngày: May 2007
Bài gửi: 102
: |
TAO 3 ANH CHUYEN DONG
ANH EM COPY CHUONG TRINH VAO MIKROC VA MO PHONG THU TREN PROTEUS NHE Code:
//muon tao 1 anh trang den theo kich co tuy y thi vao Paint cua window ///dinh dang kich co anh cung nhu nthuoc tinh mau trang den roi edit, sau do //dung tool glcd generator de tao image dang ma hoa C ///sao do dung ham glcd_image de su dung //lcd minh ma mikroC dung do la lcd co 3 chan rst,cs1,cs2 co muc tich cuc thap, con lai co muc tich cuc cao //khai bao 3 bien hang so la ma hoa cua 3 hinh anh chuyen dong // ------------------------------------------------------ // GLCD Picture name: ro1.bmp // GLCD Model: KS0108 128x64 // ------------------------------------------------------ unsigned char const ro1_bmp[1024] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,252, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 12, 8,112,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0,128,128,128,128,128,128, 192, 64, 96, 48, 12, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 63,224,128, 0, 0, 0, 0, 0, 0, 0, 0,252, 6, 1, 1, 3, 2, 6, 12, 8, 56,224, 0, 0, 0, 0,255, 4, 4, 4, 4, 4, 4, 8, 8,112,128,128, 240, 24, 8, 8, 8, 8, 24, 48, 96,192, 0, 0, 0, 64, 64,254, 64, 64, 64, 64, 0, 0, 0, 0,192, 96, 48, 16, 16, 17, 17, 17, 17, 17,255, 33, 33,129, 0, 0,192, 96, 16, 8, 8, 24, 16,240, 0, 0, 0, 0, 0,240, 24, 8, 8, 8, 8, 8, 8,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 3, 6, 4, 24, 16, 32, 0, 0, 0, 15, 8, 48, 32, 96, 64, 64, 64, 64, 32, 63, 0, 0, 0, 0, 7, 60, 32, 32, 32, 32, 48, 16, 16, 12, 3, 7, 28, 16, 48, 32, 32, 32, 48, 16, 12, 7, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 24, 16, 16, 16, 16, 16, 16, 24, 31, 0, 0, 1, 1, 1, 15, 17, 17, 17, 17, 49, 33, 32, 32, 32, 32, 32, 32,255, 0, 0, 0, 0, 0, 0, 0, 15,248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // ------------------------------------------------------ // GLCD Picture name: ro2.bmp // GLCD Model: KS0108 128x64 // ------------------------------------------------------ unsigned char const ro2_bmp[1024] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 4, 8, 16,144, 96,240, 8, 14, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,254, 0, 0, 0, 0, 0, 0, 0, 0,248, 6, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 96, 48, 28, 6, 1, 0, 0, 1, 6, 8, 16, 32, 64, 32, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 16, 16, 16, 32, 32, 32, 32, 32, 48, 16, 12, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 64, 32, 32, 32, 32, 32, 32, 32, 32, 32, 64,192,128, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 16, 16, 16, 32, 32, 64, 64, 64,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,248,134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,255, 16, 8, 8, 8, 8, 8, 8, 8, 56,224, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8,136,136,136, 136, 8, 8, 8, 8,248, 0, 0, 0, 0, 0,192, 64, 32, 16, 16, 8, 8, 8, 24,112,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 6, 4, 8, 8, 16, 16, 48, 32, 32, 32, 0, 0, 0, 0, 0,127, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 0, 0, 0, 0,112,206,131, 0, 0, 0, 1, 1, 1, 2,156,255, 64, 0, 0, 0,127,129, 0, 0, 0, 0, 0, 0, 0, 0,224, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // ------------------------------------------------------ // GLCD Picture name: ro3.bmp // GLCD Model: KS0108 128x64 // ------------------------------------------------------ unsigned char const ro3_bmp[1024] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 8, 24, 224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 24, 8, 12, 4, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3,252, 0, 0, 0, 0, 0,248, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 12, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 0, 0, 63, 96,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 6, 8, 8, 16, 32, 64,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,224, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,136,136,132,134, 130,190,160, 0, 0, 0, 0, 0, 0, 0,224, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32,192, 0, 0, 0, 0, 0, 0, 0, 0, 0,240, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 64, 64, 32,224, 0, 0, 0, 0,240, 16, 16, 16, 32,224,128,224, 48, 16,112,192, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 24, 96,128, 0, 0, 0, 0, 0,192, 96, 24, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 6,252, 0, 0, 0, 0, 0, 0, 64,254, 67, 65, 64, 64, 64, 64, 32, 32, 32, 16, 16, 11, 12, 0, 0, 0, 8, 8, 9,254, 8, 8, 12, 0, 0, 0, 0, 0, 0, 3,254, 24, 32, 64,128, 0, 0, 0, 0,255, 0, 0, 0, 0,224, 16, 8, 4, 4, 12, 24, 32,192,255, 0, 0, 0,128, 15,254,224, 0, 0, 0, 7, 63, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 14, 8, 8, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 4, 4, 8, 8, 8, 8, 8, 8, 8, 4, 0, 0, 32, 16, 0, 8, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255, 0, 0, 0, 1, 3, 12,112, 56, 7, 0, 0, 0, 0, 0, 3, 4, 8, 8, 8, 8, 8, 4, 5, 6, 2, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; void main() { trisb=0; trisc=0; portb=0; portc=0; Glcd_Init(&PORTC, 5,4,3,2,0,1,&PORTB);//thu tu noi cac pin nhu sau glcd_image(ro1_bmp); delay_ms(900); glcd_image(ro2_bmp); delay_ms(900); glcd_image(ro3_bmp); delay_ms(1500); glcd_fill(0); } thay đổi nội dung bởi: namqn, 01-12-2008 lúc 05:04 PM. |
|
|